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Welcome! I am a game designer and programmer focused on gameplay systems with a background in tools and AI programming.

 

I have primarily used Unity and Unreal Engine, using both code and visual scripting to bring cool mechanics to life. I generally love all things related to game AI, open-world systems, or ways to support content or activity creation for designers and other disciplines.

 

I identify ways to support a clean, ready pipeline for fast debugging and iteration across all disciplines by developing custom tools within the editor. 

Feel free to explore! Don't hesitate to reach out if you want to collab or connect! Enjoy!

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Unity Programmer
2021 - 2022

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Programmer II
2022 - 2023

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QA Tester
2025 - 2026

PORTFOLIO

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Project Mr. Static Solo Developer

Third-person action boss fight featuring a state-driven boss A.I. and enemy bot behaviors using behavior trees.

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Game Jams | Game Designer & Programmer

A collection of the best game jam entries I've done either in teams or solo. My role required flexing both design and programming skills based on the project.

STUDY WORK

Collection of smaller prototypes and scripting projects I’ve worked on.

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Flocking Behavior Demo

Re-created the classic flocking AI behaviors using C++ in Unreal Engine 5.

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FPS Playground Demo

​Prototyped a small FPS sandbox in Unreal Engine 5, featuring minigames and progression systems.

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Music Player Editor

Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.

PROFESSIONAL WORK IN XR

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Programmer on serious games and training simulations for various client services.

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