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Technical Game Designer
Gameplay Systems · Game AI · Tools
Kenechukwu Umelo
Welcome! I am a game designer and programmer focused on gameplay systems with a background in tools and AI programming.
I have primarily used Unity and Unreal Engine, using both code and visual scripting to bring cool mechanics to life. I generally love all things related to game AI, open-world systems, or ways to support content or activity creation for designers and other disciplines.
I identify ways to support a clean, ready pipeline for fast debugging and iteration across all disciplines by developing custom tools within the editor.
Feel free to explore! Don't hesitate to reach out if you want to collab or connect! Enjoy!


Unity Programmer
2021 - 2022

Programmer II
2022 - 2023

QA Tester
2025 - 2026
PORTFOLIO
STUDY WORK
Collection of smaller prototypes and scripting projects I’ve worked on.
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