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Kenechukwu Umelo
Technical Game Designer |
AI
•
Gameplay Systems
•
Open World
PORTFOLIO
GAME JAMS
ABOUT
RESUME
Designer
Programmer
PERSONAL PROJECTS
Unreal Engine
Unity
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Lunchroom Rumble 3D |
AI & Systems Designer
Reimagined 3D version of a 2D chaotic action-fighting game, prototyped in Unity, delivering an ultimate food fight gameplay.
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Bot-man vs. Mr. Static |
Boss Designer
Designed a demo showcasing boss design. Designed boss and enemy states, dialogue barks, and simple combat for players.
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Flocking Behavior System |
Case Study Project
Implemented classic flocking behaviors of artificial intelligence in C++ using Unreal Engine 5.
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FPS Playground |
Systems Designer
Arcade FPS sandbox made in Unreal Engine 5, featuring mini-games and upgrade systems.
PROFESSIONAL WORK IN VR
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I worked as a
virtual reality programmer
on ambitious VR training simulations and multiplayer games.
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I worked as a
Unity Programmer
on serious games and training simulations for various client services.
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