top of page
U_ProfileIcon_Alpha_Positive_2000x2000.png

Worked on interactive defense training experiences, game modes, and gameplay systems for a multiplayer project.

Training Simulation & Games | Gameplay Programmer

ADDITIONAL WORK

Flocking Behavior System

DiscordClip_lowerKB-ezgif.com-optimize.gif
ISO_C++_Logo.svg.png
UE_Logo_icon-only_black.png

Implemented classic AI flocking behaviors in C++ using Unreal Engine 5

IMG_1653.JPG.jpg

Hi, I’m Kene! Thanks for checking out my work.

I am a technical game designer located on the East Coast, with a background in both design and programming. I previously spent three years working as a virtual reality programmer at start-up companies, during which I developed my technical skills in C# and C++. I currently specialize in game AI and gameplay systems. 

 

I am passionate about learning new AI architectures, programming patterns, and solving design problems using prototypes and modular systems in Unity and Unreal Engine. I focus on delivering immersive experiences to players and bringing characters to life, from engaging enemies to friendly companions. I’m versatile and adaptable, always ready to support any area to enhance player experience and development workflow.

 

My interest in game development started during the PlayStation 2 era with games like Jak II. Exploring the game's open world, NPCs, missions, and debug tool features sparked my curiosity about how games are built behind the scenes. Easily one of the best times I've spent replaying the story, countless times and more. ​​​​​​​

​

Outside of game development, you can catch me experimenting with recipes in the kitchen or streaming on YouTube for gaming and game development. I also normally go to retro game stores, FGC events, or explore nearby cities for a good time. 

Reach Out! Don't Hesitate!
bottom of page