Technical Game Designer
Kenechukwu Umelo
I am a game designer and programmer focused on building gameplay systems and tools, with 2+ years of professional experience creating training simulations and web experiences within start-ups.
I enjoy building systems for AI combat/behaviors and content across single-player, multiplayer, and open-world experiences. I’m particularly passionate about designing for player-emergent experiences and maintaining a clean, efficient workflow for collaborative projects.
My work below highlights my focus on growing as a technical designer by exploring dynamic gameplay and solving technical challenges.
Feel free to explore! Don't hesitate to reach out if you want to collab or connect! Enjoy!


Unity Programmer
2021 - 2022

Programmer II
2022 - 2023

QA Tester
2025 - 2026
PORTFOLIO
TECH DEMOS
Collection of smaller prototypes and scripting projects I’ve worked on for skill building, exploration and genuine areas of interest.








