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PROJECTS

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Lunchroom Rumble 3D | Systems & AI

Developed a third-person single-player arena brawler, focused heavily on gameplay and AI systems.

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Turn-Based Wrestling Brawl | Systems & AI

Single-player turn-based wrestling game, featuring a custom-built turn-based battle and utility AI systems. 

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In-Engine Music Player | Tools Programming

Developed a Unity Editor music player tool enabling users to upload, manage, and stream music directly within the engine.

WORK EXPERIENCE IN XR

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I worked as a virtual reality programmer on ambitious VR training simulations and multiplayer games.

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I worked as a Unity Programmer on serious games and training simulations for various client services.

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