Technical Game Designer
Kenechukwu Umelo

Who Am I?
Hi, I’m Kene! Thanks for checking out my work.
I am a game designer & programmer specializing in game systems, game AI, and gameplay scripting. I regularly use Unity (C#) and have experience in Unreal Engine (C++/Blueprints). I previously worked on building VR simulations and interactive web experiences before moving into QA testing for live-service worlds at Meta through Testronic Games.
My interest in game development started during the PlayStation 2 era with games like Jak II. Exploring the open world, NPC behaviors, missions, and even developer debug features sparked my curiosity about how games were built behind the scenes. Easily one of the best times I've spent replaying the story, countless times and more.
I personally love learning new things and bringing ideas to life by creating gameplay prototypes, which helped me develop a balance between design and technical aspects of development. With time and discipline, I found my passion for building systems for all kinds of NPCs and for content creation across single- and multiplayer, XR, and open-world experiences. If needed, I sometimes create designer tools to keep creation or debugging as efficient and user-friendly as possible.
While my work represents my focus on growing and learning new concepts as a game developer, my ultimate goal is to help create moments that generate stories worth sharing as a gamer, programmer, and designer.

Unity Programmer
2021 - 2022

Programmer II
2022 - 2023

QA Tester
2025 - 2026
Hobbies
These days, you can catch me experimenting in the kitchen, hitting the gym early, or practicing code. I occasionally visit retro game stores, FGC events, or eSports bars for a good time. I've recently gotten into streaming on YouTube for gaming and game development.
Currently Playing

Favorites



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