Kenechukwu Umelo
Technical Designer
AI Programmer

Dungeon Divers
Role: Game Programmer
Engine/Tools: Unity | C# | Trello | Miro
Team Size: 6
Time of Development: 1 Week
Overview:
Developed during the Brackeys Game Jam 2023.2, I focused on spawning systems, enemy AI, weapons, and tutorial.
Gameplay Footage
What I Did
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Generator Floor System
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The core mechanic of the game enables the player to smash through multiple floors with a single key press, effectively entering a new level. I implemented a simple procedural generator in which a new floor is generated when the player destroys a level.
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Enemy AI and Spawning Systems
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Implemented a spawning system to handle enemy spawning, key placement, and property values for difficulty scaling. I opened up several float variables for designers and artists to tweak and test throughout the development cycle. For the enemy AI, I scripted all the movement behaviors and several types of weapon bullets for them to wield. The enemies were designed to offer players surprise mixed encounters at each level, preventing them from becoming stagnant and predictable.
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Tutorial
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Near submission time, I quickly implemented a dynamic text-based tutorial on the first floor to guide players through the game. The intention was to bring players up to speed on how to play without requiring additional menus or panels.
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